2. Puzzle Design - The Compass - A Course on Puzzle Game Design
Support my work on ko-fi: https://ko-fi.com/mvandevander (Q&A) • The Compass - Part 2 Q&A You can find the rest of the course here: • The Compass - A Course on Puzzle Game Design (Homework) • What is a Witness-Like? Slides for this lecture can be found here: https://docs.google.com/presentation/... Games mentioned (in order of appearance): Taiji, Cosmic Express, Spooky Express, Braid, Öoo, Snakebird, Snekburd, Snakebird Complete, The Witness, Paquerette Down the Bunburrows, Order of the Sinking Star, The Bridge, Can of Wormholes, Polarization, Heroes of Sokoban, Music of the Spheres, Stephen's Sausage Roll, The Talos Principle 2, Opus Magnum, Donkey Kong, Patrick's Parabox, Colossal Cave Adventure, 0PLAYER, Baba is You Timestamps 00:00:00 - Introduction 00:00:29 - How do you get ideas for puzzles? 00:04:08 - What if I missed some obvious ideas? 00:06:47 - Balancing Completeness with Surprise 00:10:26 - DO Clear Focused Puzzles 00:12:46 - DO Single Puzzle, Single Insight 00:15:41 - N+1 Rule/Zone of Proximal Development 00:17:09 - DO Transcendent Truths 00:22:08 - DON'T Noisiness 00:32:37 - DON'T Off-Topic Difficulty 00:37:59 - DON'T Fetishize Minimalism 00:45:40 - DO Forwards Design 00:58:42 - DO Confirmers / Rejectors 01:03:41 - DO Multiple Solutions 01:06:06 - DON'T Fetishize Multiple Solutions 01:07:39 - DO Misdirection 01:14:43 - DON'T Betray the Player's Trust 01:21:14 - DO A Taste of Hell 01:23:27 - DO Use Gestalt Principles 01:28:07 - Outro and Homework Assignment

The Compass - Part 2 Q&A

3. Structuring and Presentation - The Compass - A Course on Puzzle Game Design

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1. Overall Game Design - The Compass - A Course on Puzzle Game Design

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