Level Design Approaches for Solo Devs
🏥 support IGC on Patreon: / indiegameclinic 🎮 Original full stream: • Live Lecture: Level Design Approaches for ... Sources: Steve Lee's Channel - / @stevelee_gamedev Lost Relic Games on Level Design Mistakes - • System Driven Level Design (My Biggest Mis... Ed Kay's GDC talk on Level Design as a Solo Dev: • Moving Mountains: Speedy Level Creation as... Ali Youssef's Blog on Level Design Basics pt. 1: https://gamedev.dou.ua/blogs/level-de... pt. 2: https://gamedev.dou.ua/blogs/level-de... John Romero's Level Design Tips/Rules: https://www.helldoradoteam.com/2018/1... Tim Cain on Game Production Stages (inc. "Beautiful Corner") • Game Production Stages Indie Game Clinic on Environmental Storytelling: • Environmental Storytelling Explained [Stra... Key Moments: 00:00 what this talk is and isn't 01:08 practice level design without making a whole game 02:41 level design is not environmental art 04:10 why we greybox 05:38 why indies develop bad habits 07:15 strategies for avoiding the pitfalls 08:28 content planning your levels 09:35 how to interpret other designers rules 12:37 how do your level design rules relate to player experience? 14:23 the only universal game design advice is psychological 15:38 the 3 modes of level design thinking 18:18 how to interpret component-oriented level design tips 20:00 inspirational outro

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