1. Overall Game Design - The Compass - A Course on Puzzle Game Design
Support my work on ko-fi: https://ko-fi.com/mvandevander (Q&A) • The Compass - Part 1 Q&A You can find the rest of the course here: • The Compass - A Course on Puzzle Game Design (Homework): • IndieCade 2011: Jonathan Blow & Marc Ten B... Steve Swink's Game Feel: http://www.game-feel.com/ (my lecture from 10 years ago) • DOs and DON'Ts of Honest Puzzle Game Design Slides for this lecture can be found here: https://docs.google.com/presentation/... Games mentioned (in order of appearance): Taiji, Order of the Sinking Star, Portal 2, The Witness, Patrick's Parabox, Braid, Stephen's Sausage Roll, Öoo, Hollow Knight, Storyteller, A Monster's Expedition, Promesst, Minecraft, Dwarf Fortress, Snekburd, A Little Perspective, Getting Over It with Bennett Foddy, Gentoo Rescue, Enviro-Bear 2000, Pseudoregalia, Portal 1, Super Meat Boy, Wolfenstein: Enemy Territory, Threadbound, Outer Wilds, RIVEN, Chroma Zero, Metroid (series) Timestamps 00:00:00 - Introduction 00:04:04 - How do you get ideas? 00:13:32 - Sub-Rules and Variants 00:17:44 - Orthogonal Mechanics 00:24:10 - Push, Pivot, or Punt 00:26:52- Taiji Interface Evolution (Pushing Example) 00:33:59 - DO explore ideas that nobody has succeeded at before 00:37:26 - DON'T make weird stuff that feels bad 00:41:44 - DO watch people play the game 00:47:20 - DON'T over cater to too few or the wrong testers 00:50:19 - DO Nested Gameplay Loops 00:52:15 - DO Holistic Game Design 00:58:34 - Holistic Design (Story, Art, Sound Examples) 01:03:09 - DON'T take too long to get to the good part 01:10:11 - Outro and Homework Assignment

The Compass - Part 1 Q&A

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2. Puzzle Design - The Compass - A Course on Puzzle Game Design

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