A Course About Game Balance

In this 2016 GDC session, game designer and educator Ian Schreiber presents a summary of his college-level course in game balance, examining the major topics covered in the syllabus and a set of assignments that can be used to further build balance skills by putting the theory into practice. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter   / official_gdc   Check out our Facebook page for GDC exclusives   / gamedevelopersconference   Visit our site: http://ubm.io/2ctNvqZ

30 Things I Hate About Your Game Pitch
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30 Things I Hate About Your Game Pitch

Board Game Design Day: Balancing Mechanics for Your Card Game's Unique Power Curve
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Board Game Design Day: Balancing Mechanics for Your Card Game's Unique Power Curve

Making Games That Stand Out and Survive
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Making Games That Stand Out and Survive

Board Game Design Day: Board Game Design and the Psychology of Loss Aversion
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Board Game Design Day: Board Game Design and the Psychology of Loss Aversion

#Gamelab2018 - Jon Blow's Design decisions on creating Jai a new language for game programmers
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#Gamelab2018 - Jon Blow's Design decisions on creating Jai a new language for game programmers

Math for Game Programmers: Juicing Your Cameras With Math
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Math for Game Programmers: Juicing Your Cameras With Math

Narrative Sorcery: Coherent Storytelling in an Open World
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Narrative Sorcery: Coherent Storytelling in an Open World

No Boss, No Money: The Raw Reality of China’s Gen-Z Freelancers
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No Boss, No Money: The Raw Reality of China’s Gen-Z Freelancers

'FTL: Faster Than Light' Postmortem: Designing Without a Pitch
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'FTL: Faster Than Light' Postmortem: Designing Without a Pitch

Board Game Design Day: White, Brown, and Pink: The Flavors of Tabletop Game Randomness
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Board Game Design Day: White, Brown, and Pink: The Flavors of Tabletop Game Randomness

The Ultimate Game Dev System: Make & Publish Games Fast
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The Ultimate Game Dev System: Make & Publish Games Fast

Finding the right mixture of luck and skill with Richard Garfield
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Finding the right mixture of luck and skill with Richard Garfield

Unfortunately, You Need to Know What the Jevons Paradox is
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Unfortunately, You Need to Know What the Jevons Paradox is

Level Design Workshop: Designing Celeste
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Level Design Workshop: Designing Celeste

The Game Dev Success Ladder with Chris Zukowski
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The Game Dev Success Ladder with Chris Zukowski

Designing Games for Game Designers
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Designing Games for Game Designers

I made a successful game... It ruined my life
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I made a successful game... It ruined my life

How Board Games Matter
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How Board Games Matter

How to Teach 5 Semesters of Game Design in 1 Class
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How to Teach 5 Semesters of Game Design in 1 Class

When Your Game Design Fights Itself
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When Your Game Design Fights Itself

Don't Hang Up On AI Scammers. Do THIS Instead.
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Don't Hang Up On AI Scammers. Do THIS Instead.

How to design fun games | James Ernest
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How to design fun games | James Ernest

I Trapped A Scammer For 12 Days (he's furious)
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I Trapped A Scammer For 12 Days (he's furious)

An Approach to Holistic Level Design
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An Approach to Holistic Level Design

How Much Money my Indie Game Made (After 1 month)
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How Much Money my Indie Game Made (After 1 month)

11 Game Design Concepts in 18 Minutes
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11 Game Design Concepts in 18 Minutes

Fast, Cheap and Flashy An Indie Art Direction Adventure
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Fast, Cheap and Flashy An Indie Art Direction Adventure

Using math to make your games better with Emerson Matsuuchi
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Using math to make your games better with Emerson Matsuuchi