Cole Wehrle (ROOT, OATH) on Design Process, "Mean" Games and Why Game Boxes Suck | Full Interview
Veteran game designer Cole Wehrle had a ton of insight and fascinating things to say about his design process, but we didn't have much time for it in the last video. So here's my full remote interview with Cole to talk about his research process, why "fun" can be an empty signifier and what's next for Wehrlegig Games and Leder Games. Check out Arcs: https://ledergames.com/products/arcs Check out Molly House: https://www.backerkit.com/c/projects/... ICYMI, see the full episode on Tabletop Games: • We made a board game. It could've gone bet... Music - Universal Production Music ©2023 Trustees of Indiana University

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Perspective and its Consequences in Historical Game Design w/ Cole Wehrle

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'Root': A Usability Postmortem

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The design process of one of the world's best designers, Corey Konieczka

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