Interview With Cole Wehrle: Arcs And The Gravitational Pull From Root and Oath
I was lucky enough to have a chance to chat with Cole Wehrle about not only his game design process but about his newest project Arcs. Cole has a lot of great things to say about game narrative, set-up time, victory points, and general game design. The interview went on a bit long but if you're interested in Arcs and how each game he makes helps shape each other, you will be just as excited to listen as I was! Check out the Kickstarter now - https://www.kickstarter.com/projects/... Patreon - / rollforcrit Merch - / rollforcrit Our Site - http://RollForCrit.com Theme by John Fio - / audiosprite #BoardGames #Arcs #LederGames

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Interview With Erin Zipperle & Conrad Pflumm from Rollacrit | Just a Few Letters Off

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Arcs: Beyond the Reach with @BuriedGiantStudios - CCC Interview

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The brand new strategy epic from Root designer Cole Wehrle - Let's play Oath!

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Cole Wehrle (ROOT, OATH) on Design Process, "Mean" Games and Why Game Boxes Suck | Full Interview

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Arcs | Art Stream with Kyle Ferrin and Patrick Leder!

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Cole Wehrle talks Beyond the Reach, New Foundations and Buried Giant Studios - TCbH Interview

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Why is Arcs Like That?

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The Games Behind Your Government's Next War

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Cole Wehrle & History

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Root Digital Tournament Finale! Feat - Cole Wehrle - Patrick Leder - Yuri from Direwolf Digital

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Trump Preps for 80th Birthday, Threatens to Hit Iran, Knicks Historic Win & Elon Musk Trillionaire!?

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Perspective and its Consequences in Historical Game Design w/ Cole Wehrle

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Arcs | Design Stream with Cole!

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Arcs REVIEW - The Base Game

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Rules of the Game: Five Further Techniques from Rather Clever Designers

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Beyond Solitaire Podcast 131: Cole Wehrle on Oath

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