'Root': A Usability Postmortem
In this 2021 Board Game Design Summit session, Leder Games’ Joshua Yearsley tells some stories of Root's development gone right and wrong, and what game developers can learn from our mistakes in rules writing, graphic and component design, user experience research, and more. Register for GDC 2022, in-person in San Francisco, March 21-25, 2022: https://gdconf.com/passes-prices/?_mc... Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: / official_gdc GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

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