The Rain World Animation Process
In this 2016 Animation Bootcamp session, Rain World animators Joar Jakobsson and James Therrien break down the animation process behind their beautiful hit indie game. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter / official_gdc Check out our Facebook page for GDC exclusives / gamedevelopersconference Visit our site: http://ubm.io/2ctNvqZ

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The Most Complex Ecosystem in any Game

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How (and why) to take a logarithm of an image

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Procedural Animation: Tail, Wings, Hair, Tentacles! (Unity Tutorial)

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Why Earth Sucks Compared to the Planet Hestia

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Why Rain World Has the Best AI

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Level Design Workshop: Designing Celeste

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Rain World Broke Me

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Analyzing the Scavenger - A guide to Rain World's Scavengers

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The Procedural Animation of Gibbon: Beyond the Trees - Wolfire Games

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How Minecraft Was Made

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Half-Life 2 Developers React to 50 Minute Speedrun

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The Affairs of Passing Gods: Rain World's Full Story

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