The Rain World Animation Process
In this 2016 Animation Bootcamp session, Rain World animators Joar Jakobsson and James Therrien break down the animation process behind their beautiful hit indie game. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter / official_gdc Check out our Facebook page for GDC exclusives / gamedevelopersconference Visit our site: http://ubm.io/2ctNvqZ

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Animation Bootcamp: An Indie Approach to Procedural Animation

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How One Programmer Created Gaming's Most Complex Ecosystem

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No Time, No Budget, No Problem: Finishing The First Tree

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Why Rain World Has the Best AI

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The Amazing Spider-Man 2: Sony's Greatest Failure

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Crafting A Tiny Open World: A Short Hike Postmortem

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listening to Rain World OST be like:

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Procedural Animation: Tail, Wings, Hair, Tentacles! (Unity Tutorial)

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Minecraft punishes casual players. I made a datapack to fix it.

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Rain World - Why Critics Hated It But Gamers Loved It

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The Beauty of Ecosystemic Horror

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The Affairs of Passing Gods: Rain World's Full Story

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Moebius-style 3D Rendering | Useless Game Dev

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Beating Rain World with the hardest spawns

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Math for Game Programmers: Juicing Your Cameras With Math

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The Procedural Animation of Gibbon: Beyond the Trees - Wolfire Games

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What Makes a Game Feel Mysterious?

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How Celeste Was Made and Inspired by Real-Life Rock Climbing

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Level Design Workshop: Designing Celeste

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