Animation Bootcamp: An Indie Approach to Procedural Animation
In this 2014 GDC session, indie developer David Rosen explains how to use simple procedural techniques to achieve interactive and fluid animations using very few key frames, with examples from indie games like Overgrowth, Receiver and Black Shades. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter / official_gdc Check out our Facebook page for GDC exclusives / gamedevelopersconference Visit our site: http://ubm.io/2ctNvqZ

The Rain World Animation Process

IK Rig: Procedural Pose Animation

30 Things I Hate About Your Game Pitch

Gyms, Zoos, and Museums: Your documentation should be in-game

Is Procedural Animation Worth it?

A simple procedural animation technique

Crafting A Tiny Open World: A Short Hike Postmortem

Math for Game Programmers: Juicing Your Cameras With Math

Know Your Market: Making Indie Games That Sell

Google Maps is unreasonably fast. Let me explain

How to Survive in Gamedev for Eleven Years Without a Hit

Trump Drops Jan. 6 Slush Fund; War & Gas Prices Trigger GOP Midterm Panic: A Closer Look

Math for Game Programmers: Building a Better Jump

Valve's "Secret Weapon"

Creating procedural walk movement | Prototype Series

No Time, No Budget, No Problem: Finishing The First Tree

Make your Characters Interactive! - Animation Rigging in Unity

They Call it "The Taco Turn" and it's Genius - Smarter Every Day 315

The Game Dev Advice That Took 10 Years to Discover

