How One Programmer Created Gaming's Most Complex Ecosystem
Buy my merch ► https://thatguyglen-shop.fourthwall.c... Support me on Patreon ► / thatguyglen Become a YouTube member ► / @thatguyglen This Rain World documentary details the development of indie 2D pixel art survival platformer Rain World and goes behind the scenes of its creation. Discover more about developer Videocult and its two founders, Joar Jakobsson and James Primate. The very first prototype of Rain World was made in 2011, back when Joar was still studying graphic design in Sweden. The initial idea was to make a platformer character that wasn’t standing upright, like Mario for instance, and instead create something that could fall, tumble and crawl. Moreover, he wanted to create a small ecosystem by placing three types of creatures in the same level. The documentary also explores all the design decisions that Videocult made and shows how Joar had difficulties deciding between making a linear game or an open world game. It also takes a close look at all the hurdles the team had to go through. Creating an ecosystem that perpetually exists, combined with numerous complicated AI systems, proved challenging for Joar, who was doing all the programming by himself. He created a system called “the abstract creature framework” to make sure off-screen creatures could still move around and interact with each other. Additionally, in the middle of development, the team switched from using the programming language Lingo to using C#, as well as moving all the code and assets over to Unity. This whole process took over a year to complete. Furthermore, James had to discard over 50 audio tracks when he decided to completely overhaul the soundtrack after the game had gone through multiple changes and now no longer matched the initial chiptune inspired music. Lastly, Joar and James share some advice for aspiring indie developers and the documentary takes a look at what’s next for Videocult. References: https://www.thatguyglen.com/article/6... 0:00 Part 1 5:40 Ad 6:43 Part 2 Script written by Anine Van de Ryck. Patreon: / thatguyglen Website: https://www.thatguyglen.com/ Twitter: / glencallaert Bluesky: https://bsky.app/profile/thatguyglen.... Outro song: Thank You R.G.E. - Joe Bagale #RainWorld #Videocult #GameDevelopment

How Two Students Created Risk of Rain and Why They Sold the IP Rights

How Two People Created Gaming’s Most Complex Simulation System

The Rain World Animation Process

The Most Complex Ecosystem in any Game | Full Documentary

How Hollow Knight Was Made and First Appeared on Newgrounds

Why Rain World Has the Best AI

How Two Developers Turned $57,138 Into Millions

The Most Inventive Anti-Cheats in Gaming History

Games that Break all the Rules

How Balatro Was Made and Why The Creator Expected to Sell Only 6 Copies

The CS2 Market Collapse Is WILD

This Problem Changes Your Perspective On Game Dev

How (Not) to Make a Video Game: The Story Behind Project Zomboid

Insanely Violent Topology

Rain World - Why Critics Hated It But Gamers Loved It

How Portal Outsmarted Everyone

Games that Make You Part of the Ecosystem

The Secret Behind Designing Wonder and Mystery in Video Games

Rain World Crash Course Review: Guide to Ecological Domination

