Beginner Game Dev? Don’t Make Small Games || Do This Instead

Stop making random small games. Start building systems for your dream game instead. In this video, I’m designing a small metroidvania in Godot 4 to develop modular movement, ability progression, and clean architecture. I break down the 5 core systems every progression-based game needs — including a composition-based player controller. If you’re serious about indie game development, this mindset shift could change everything subscribe -   / @deeraghoogames   want to learn more click here:    • Godot Tutorials   Timestamps: 0:00 intro 0:34 Section 1 1:09 Section 2 2:07 Section 3 2:38 Section 4 5:08 Section 5 Project files: itch.io https://deeraghoogames.itch.io/2d-pla... WHAT TO WATCH NEXT : Finite State Machine in Godot 4.3 Made easy "From Idle to Dashing"    • Finite State Machine in Godot 4.3  Made ea...   Godot 4: Build Flexible Abilities with Composition | The Secret to Modular    • Godot 4: Build Flexible Abilities with Com...   How to Build a Scalable Player in Godot 4 - No State Machine    • How to Build a Scalable Player in Godot 4 ...   Create a Signal-Based Game in Godot 4 | Clean Architecture Tips    • Create a Signal-Based Game in Godot 4 | Cl...   Demystify Signals and Autoloads in godot 4.3 Part 1    • Demystify Signals and Autoloads in godot 4...   Demystify Signals and Autoloads in godot 4.3 Part 2    • Demystify Signals and Autoloads in godot 4...   Relationships are tricky, but with the Signal Hub, Game Manager, and Autoload, things are just fine!    • Relationships are tricky, but with the Sig...   Unity To Godot Should you use C# or GDScript    • Unity To Godot Should you use C# or GDScript   Wait what ? Vibe coding SUCKS for beginners!    • Wait what ? Vibe coding SUCKS for beginners!   More stuff about game dev-    • Playlist   Godot 4.6 release https://godotengine.org/releases/4.6/ Please feel free to share your toughs in the comments. #godot4 #gamedevtutorial #learngamedev #programming #godotengine #ai