What Sells on Steam: You Don't Need a Hook
How do you make a successful indie game that actually sells on Steam? I claim that you don't need a gameplay hook for your game. Here is why and what you need instead. 0:00 - What I Mean With "Hook" 1:00 - Experience Over Hooks 3:34 - Why Hooks Are Dangerous 5:23 - Four Pillars of Game Dev Success 7:20 - The Actual Problem 7:54 - Some Solution Ideas 14:28 - Focus on The Correct Problem Listen to my game dev podcast on the go (Spotify, Apple Podcasts, etc.): ➤ https://tyrollerjonas.podbean.com/ My game "Thronefall": ➤ Steam: https://store.steampowered.com/app/22... ➤ Discord: / discord ➤ Nintendo Switch: https://www.nintendo.com/en-gb/Games/... My game "Will You Snail": ➤ Play Will You Snail on Steam: https://store.steampowered.com/app/11... ➤ Join the Will You Snail Discord: / discord For the game developers among you: ➤ Join our creative game dev community on Discord: / discord

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