What Sells on Steam: You Don't Need a Hook
How do you make a successful indie game that actually sells on Steam? I claim that you don't need a gameplay hook for your game. Here is why and what you need instead. 0:00 - What I Mean With "Hook" 1:00 - Experience Over Hooks 3:34 - Why Hooks Are Dangerous 5:23 - Four Pillars of Game Dev Success 7:20 - The Actual Problem 7:54 - Some Solution Ideas 14:28 - Focus on The Correct Problem Listen to my game dev podcast on the go (Spotify, Apple Podcasts, etc.): ➤ https://tyrollerjonas.podbean.com/ My game "Thronefall": ➤ Steam: https://store.steampowered.com/app/22... ➤ Discord: / discord ➤ Nintendo Switch: https://www.nintendo.com/en-gb/Games/... My game "Will You Snail": ➤ Play Will You Snail on Steam: https://store.steampowered.com/app/11... ➤ Join the Will You Snail Discord: / discord For the game developers among you: ➤ Join our creative game dev community on Discord: / discord

10 Game Design Mistakes That Hurt My Indie Game

This Problem Changes Your Perspective On Game Dev

He Knew Nothing... But Made $800,000 On His First Game (w/ Cakez) — Ep 66

Stop Using Nodes for Everything in Godot

My first Steam game was a personal and financial failure. Room 713 post mortem

Making Successful Indie Games Is Simple (But Not Easy)

Gameplay Loops Are Out, Chains Are In

The Difference Between Addicting & Annoying Roguelikes

Marketing For Indie Games | Land a Hit Game!

Your game idea (probably) sucks

The Problem With Game Dev Advice

I Scraped the Entire Steam Catalog, Here’s the Data

Indie Game Genres & Subtractive Design

Everything I know as an indie dev after 5 games and 300k+ sales.

How (and Why) to Design for "Repetition With Variety"

The Absolute Chaos of "The Next GTA"

What Happens When A Dead Steam Game Gets Its First Ever Review

How Much Money my Indie Game Made (After 1 month)

You're Not Too Dumb To Make Games

