Water Ripples Shader - UE4 Materials 101 - Episode 23
For the next few weeks, we're going to be making a water shader in the Unreal 4 Material Editor. This week, we're going to focus on creating the ripples on the water surface. Then in the following week's we'll create the depth opacity and color, and the reflection and refraction. For the surface ripples, we sample a ripple normal map several times and combine the samples together. Each sample is a different size and scrolls at a different speed. The result is a complex, ripply surface - just like we observe in the reference. Download the textures used in this video: https://www.bencloward.com/youtube/wa... ------------------------------ Learn more!! Other videos like this one: • Water Surface Overview | Live Training | U... • Translucent Water Detail | Live Training |... • #3 How to Create Water in Unreal Engine 4 ... Web Resources https://www.unrealengine.com/marketpl... https://forums.unrealengine.com/commu... Shader Book Recommendations https://www.bencloward.com/resources_... ------------------------------ Learn to write shaders in HLSL: • HLSL Shader Creation 1 - HLSL Shader Funda... • HLSL Shader Creation 2 - Light and Shading... • HLSL Shader Creation 3: Surface Shading & ... ------------------------------ Theme Music Peace in the Circuitry - TeknoAXE http://teknoaxe.com/Link_Code_3.php?q... Background Music Speo - The Little Things • Speo - The Little Things

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