Water Caustics - UE4 Materials 101 - Episode 27
In this week's Unreal Engine Material Editor Tutorial, we create the caustic patterns created by the ripples on the surface of the water and projected down onto the rocks under the water. To create the caustics, we're using a Deferred Decal object with a shader that projects the textures from the top, front, and sides in world space. Reference footage is from this YouTube video: • Water Caustics Basic Decal Tutorials: • UE4: How to Create Your First Decal Materi... • UE4: How to Insert, Apply and Use Decals I... Textures used in this video: https://www.bencloward.com/youtube/wa... https://www.bencloward.com/youtube/wa... Software for creating caustic textures: https://www.dualheights.se/caustics/ If you haven't already seen them, be sure to watch the other videos in this series: • Water Ripples Shader - UE4 Materials 101 -... • Water Depth Shader - UE4 Materials 101 - E... • Water Reflection & Refraction Shader - UE4... • Water Gerstner Waves - UE4 Materials 101 -... Shader Book Recommendations https://www.bencloward.com/resources_... ------------------------------ Learn to write shaders in HLSL: • HLSL Shader Creation 1 - HLSL Shader Funda... • HLSL Shader Creation 2 - Light and Shading... • HLSL Shader Creation 3: Surface Shading & ... ------------------------------ Theme Music Peace in the Circuitry - TeknoAXE http://teknoaxe.com/Link_Code_3.php?q... Background Music Sappheiros & Almaa - Dreams • Sappheiros & Almaa - Dreams

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