Water Depth Shader - UE4 Materials 101 - Episode 24
In this video, we learn how to calculate the opacity of water. The opacity is based on both depth and viewing angle. We compute depth using the world space position, the camera postion, and the Scene Depth and Pixel Depth nodes. For viewing angle, we use the Fresnel node. And finally we add a DepthFade node to blend the edges of the water. Next week we'll add reflection and refraction to our water and have a complete water material. ------------------------------ Learn more!! Other videos like this one: • Water Surface Overview | Live Training | U... • Translucent Water Detail | Live Training |... • #3 How to Create Water in Unreal Engine 4 ... Web Resources https://www.unrealengine.com/marketpl... https://forums.unrealengine.com/commu... Shader Book Recommendations https://www.bencloward.com/resources_... ------------------------------ Learn to write shaders in HLSL: • HLSL Shader Creation 1 - HLSL Shader Funda... • HLSL Shader Creation 2 - Light and Shading... • HLSL Shader Creation 3: Surface Shading & ... ------------------------------ Theme Music Peace in the Circuitry - TeknoAXE http://teknoaxe.com/Link_Code_3.php?q... Background Music Speo - Still Young • Still Young

Water Reflection & Refraction Shader - UE4 Materials 101 - Episode 25

Water Gerstner Waves - UE4 Materials 101 - Episode 26

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Single Layer Water | 5-Minute Materials [UE4/UE5]

Water Flow Maps - UE4 Materials 101 - Episode 29

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Water Ripples Shader - UE4 Materials 101 - Episode 23

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Rain Drip Shader - UE4 Materials 101 - Episode 15

