Tiny Games, Huge Joy – Mathijs Koning – GodotCon 2026
In this talk I'll go over the experiment I did as part of my Master thesis: make 12 games in 12 weeks (using Godot). In this experiment, I tried to learn more about the process of enjoying failure as a game developer, and the importance of finishing games, by (essentially) participating in 12 games jams. In this talk, I try to go over my motivations, discuss the experience and lessons I've learned, and whether or not I would recommend other game developers to do the same. Speaker: Mathijs Koning GodotCon Amsterdam 2026: https://conference.godotengine.org/2026/

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