Game Programming Patterns for Godot – Inacio Schweller – GodotCon 2026

A few months ago, I found a Reddit post about a tiny pattern: a cached getter. It solved a problem I'd been working around for some time. That sent me down a rabbit hole looking for more. Patterns that barely show up in Godot tutorials. Stuff borrowed from backend engineering, from modern Python, from the corners of Godot that everyone's a bit scared of. Speaker: Inacio Schweller GodotCon Amsterdam 2026: https://conference.godotengine.org/2026/