Game Programming Patterns for Godot – Inacio Schweller – GodotCon 2026
A few months ago, I found a Reddit post about a tiny pattern: a cached getter. It solved a problem I'd been working around for some time. That sent me down a rabbit hole looking for more. Patterns that barely show up in Godot tutorials. Stuff borrowed from backend engineering, from modern Python, from the corners of Godot that everyone's a bit scared of. Speaker: Inacio Schweller GodotCon Amsterdam 2026: https://conference.godotengine.org/2026/

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YAML 〉 Resources: Scalable Content Management – Maciej Radzikowski – GodotCon 2026

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Rokojori Action Library - Next Level Signals for Effects and Logic – Josef Rissling – GodotCon 2026

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Porting Without the Pain Setting Your Godot Game Up for Success – Rory Thomson – GodotCon2026

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I Don't Think I Can Go Back To Windows...

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Andrew Kelley: A Practical Guide to Applying Data Oriented Design (DoD)

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Zig is at a crossroads

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RL for Agents Workshop - Deep Dive on Training Agents with RL and Open Source

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From model to gameplay in seconds: setting up your Blender Godot pipeline – Marion Allard – GodotCon

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Inside Anthropic, the $965 Billion AI Juggernaut | The Circuit

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How to program in Godot - GDScript Tutorial

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Hasan Piker & Yanis Varoufakis | Banned for Insufficient Support of Genocide

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Full Walkthrough: Workflow for AI Coding — Matt Pocock

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Keynote: Linus Torvalds, Creator of Linux & Git with Dirk Hohndel, Founder, DH Consulting

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I am done with Golang

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Changing the Mood: Better Atmosphere for Godot Games – Raffaele Picca – GodotCon 2026

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Simple Code, High Performance

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New #1 open-source AI model is here!

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The long road to a million trees – Bart Wilmink – GodotCon 2026

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Chip design from the bottom up – Reiner Pope

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