Ranking 25 Godot Tips I Wish I Knew Sooner

I rank 25 Godot quick tips from S to D tier. From print() debugging in D-tier to S-tier gems like the state machines, these are quick tips that I wish I knew earlier. Every tip comes from something I got wrong, something I discovered way too late, or something that made me say "wait, it does that?" Whether you're learning Godot from scratch, moving over from Unity, or already shipping games, there's at least one tip here that'll save you time. 🔗 My Asset Packs and Games on itch.io: https://sebbyspoons.itch.io/ ⏱️ Timestamps: 0:00 — Tier List Setup + Tip 0 Tabs to Spaces 0:25 — Tip 1 Print Debugging 1:03— Tip 2 Reusing Scenes 1:34 — Tip 3 Export 2:04 — Tip 4 Export Groups 2:45 — Tip 5 Remote Debugger 3:06 — Tip 6 Scene Dock Search 3:30 — Tip 7 Always on Top 3:55 — Tip 8 File Search 4:20 — Tip 9 Signals 4:48 — Tip 10 Input Map 5:31 — Tip 11Tweens 6:01 — Tip 12 Animation Player 6:43 — Tip 13 Audio Randomizer 7:13 — Tip 14 Rich Text Labels 7:43 — Tip 15 Groups 8:12 — Tip 16 Node Syntax 8:44 — Tip 17 call_deferred 9:22 — Tip 18 Layers and Masks 10:13 — Tip 19 Version Control 10:44 — Tip 20 Inherited Scenes 11:18 — Tip 21 State Machines 12:22 — Tip 22 Profiler 12.47 — Tip 23 Remote For Bugs 13:13 — Tip 24 Call to Action #godot #godotengine #gamedev #godot4 #indiedev #tierlist #quicktips