Rokojori Action Library - Next Level Signals for Effects and Logic – Josef Rissling – GodotCon 2026
The Rokojori Action Library main feature and its ground concept are actions which use a modified concept of the command pattern. The actions pattern creates a glue for all disciplines of game development and centralizes the work on the Godot Editor. The slides, projects and more can be also found on Rokojori's blog (https://rokojori.com/en/news/blogs/go...) The talk explains the origin of the pattern from melting VFX chains and input commands during the development of Dash Cup Kickers and outlines how the simple actions elaborated to handle more complex scenarios like character controller interactions, behaviour and callback serialization and networking features. Additionally it shows in-depth specific workflows for real-time editing VFX chains in the Godot Editor Speaker: Josef Rissling GodotCon Amsterdam 2026: https://conference.godotengine.org/2026/

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