Toy Story's Hardware Defying Music - How We Did It
In this episode of Coding Secrets I explain how we achieved possibly the only ever example of four channel PCM music on a Sega Genesis. Is That You or Are You You by Chris Zabriskie is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/...) Source: http://chriszabriskie.com/reappear/ Artist: http://chriszabriskie.com/

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CODING SECRETS! How TOY STORY'S 3D was programmed

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How Small Can a Video Game Actually Be?

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How Toy Story's "Next-Gen" 3D Was Coded

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Sonic R's code the Hardest in the World?

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Tearing Apart the SEGA Genesis OVERDRIVE MegaDemo by TITAN - Coding Secrets

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SONIC Torn Apart to Expose SEGA's Insanity With Multichip Madness

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MSX Computers - Scrolling, Sprites, and Stereotypes

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How classic Sierra game graphics worked (and an attempt to upscale them)

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How VGA Works

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This 8-Bit Computer Should Not Exist

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Dithering on the Sony PlayStation

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Toy Story (Genesis) // IMPLANTgames

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CODING SECRETS! How TOY STORY'S 3D was programmed

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CODING SECRETS: How Toy Story's "Next-Gen" 3D Depth Effect Was Created

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Atari VCS/2600 - 10 TECHNICAL Things You Didn't Know

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LD-Decode - LaserDisc Conversion Tools

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Things I'd Change in a TOY STORY: Director's Cut

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Discovering Toy Story’s Built-in Level Editor - CODING SECRETS

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Rascal Prototype Shows Incredible Technology - So What Went Wrong?

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