CODING SECRETS! How TOY STORY'S 3D was programmed
I take you through how I coded the 3D "Doom" effect in the 1995 Genesis/MegaDrive Toy Story videogame Is That You or Are You You by Chris Zabriskie is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/...) Source: http://chriszabriskie.com/reappear/ Artist: http://chriszabriskie.com/

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Toy Story's Hardware Defying Music - How We Did It

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Discovering Toy Story’s Built-in Level Editor - CODING SECRETS

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make breakbeats like a hacker

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How Toy Story's "Next-Gen" 3D Was Coded

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Video projectors used to be ridiculously cool

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The Real Reason 1-Ups Existed (They Weren't For You)

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Toy Story's Hardware Defying Music - How We Did It

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Can Modern VFX Artists use 90s Software?

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The Cancelled Version of Toy Story 3

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CODING SECRETS: How Toy Story's "Next-Gen" 3D Depth Effect Was Created

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Doom didn't kill the Amiga...Wolfenstein 3D did

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SEGA's Crazy Trick to Create Sonic 2's Special Stage - CODING SECRETS

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Secrets of Sonic 3D's "Impossible" scrolling

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Atari 2600 Programming is a NIGHTMARE

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NES Scrolling Basics featuring Super Mario Bros. - Behind the Code

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How can two 8-bit systems have such different graphics?

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SEGA's Crazy S&K "Lock-On Technology"

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How did this SEGA Genesis Game achieve the "Impossible"?

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Listening to the Toy Story Genesis OST be like :

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