How Small Can a Video Game Actually Be?
Back in the day, video games weren't bloated. They were small, optimized pieces of code that ran very fast on target hardware. There was no operating system, no middleware, no engines to contend with - just the developer, the machine and the bare metal to program on. Some of the most influential video games to ever exist were built in less than a few hundred kilobytes. Let's take a look as some of the most influential tiny games to ever exist. ► Support the Channel - / modernvintagegamer Sources: ► https://github.com/johnidm/asm-atari-... ► https://elite.bbcelite.com/ ► https://web.archive.org/web/201111050... ► • Pitfall: A Classic Game Postmortem Music: Artist: JazzCat Title: Electric city • JazzCat - Electric city Artist: Brian Johnson Title: Hired Guns (1993) • Amiga music: Hired Guns (compilation - Dol... Artist: Russell Shaw Title: Syndicate Soundtrack - Assassinate • Syndicate Soundtrack - 2.Assassinate Social Media Links: ► TikTok : / modernvintagegamer ► Facebook : / modernvintagegamer ► X : https://x.com/ModernVintageG ► IG: / modernvintagegamer ► BandCamp : https://modernvintagegamer.bandcamp.com/ #TinyGames

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