Anna Anthropy - Rise of the Videogame Zinesters (Game Developers’ Library ep08)
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Derek Yu - Spelunky (Game Developers’ Library ep01)

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Live Lecture: Level Design Approaches for Indie Devs

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Why It Took Jonathan Blow 10 Years to Build His Most Ambitious Game Ever

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Tynan Sylvester - Designing Games, A Guide to Engineering Experiences (GDL ep07)

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2026 is the best year (so far) to start making video games

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I Tried Coding my own Graphics Library

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How Small Can a Video Game Actually Be?
![Nature Incremental Games 🌿 [Sea & Sundry / Pond Keeper / Drunk Woodcutter]](https://i.ytimg.com/vi/2IJaMP_6BuA/hqdefault.jpg?sqp=-oaymwEjCNACELwBSFryq4qpAxUIARUAAAAAGAElAADIQj0AgKJDeAE=&rs=AOn4CLBbzDI1vNp3Zr_x7eWSgfLRzzNS8Q)
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Nature Incremental Games 🌿 [Sea & Sundry / Pond Keeper / Drunk Woodcutter]

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How To Survive as A Full Time Indie Dev Without A Hit

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Is The Indie Game Industry Broken? (w/ Jonathan Blow) — Ep 70

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Steam Marketing EXPERT on how to find SUCCESS in 2026!

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Your Linux Gaming Distro Doesn't Matter

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Game Genres - a Design Perspective
![OffBeat 🔊🎵 [Beatmaking Tycoon]](https://i.ytimg.com/vi/jB2vh2bcxOk/hqdefault.jpg?sqp=-oaymwEjCNACELwBSFryq4qpAxUIARUAAAAAGAElAADIQj0AgKJDeAE=&rs=AOn4CLBsimY5ErWBbZt94wAGxxSFYV1bzw)
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OffBeat 🔊🎵 [Beatmaking Tycoon]

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Stop Looking For Game Dev "Advice"

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Puzzle Game Water Rendering, discussion with Casey Muratori

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Indie Game Genres & Subtractive Design

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Challenge & Difficulty in Game Design

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Wizardnesday!

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