Indie Game Genres & Subtractive Design

🏥 support IGC on Patreon to join our closed Discord, get early access to new videos, exclusive scripts and show-notes, and access to our regular members-only playtests:   / indiegameclinic   Games shown & mentioned: Coffee Talk / HYPER DEMON / Blue Prince / Papers, Please / The Exit 8 / FADE / VA-11 Hall-A / Dredge / Backpack Hero / Pacific Drive / Portal / The Talos Principle / Assassin's Creed Unity / Elden Ring / Gone Home / 80 Days / Reigns / Unpacking / Hypnospace Outlaw / Cyberpunk 2077 / Dead Letter Department / Time Crisis / Overcooked / Kingdom Rush / Related Videos: Level Design for Solo Devs:    • Level Design Approaches for Solo Devs   Design By Constraint:    • Develop Better Games, Faster, with "Design...   Common Problems with Beginner Games:    • I Played 150 of Your Games; Common Problem...   Credits Music:    • Bare Maximum   Key Moments: 00:00 introduction 01:30 three subtractive design strategies 02:38 1. games with fewer characters 06:43 2. games with smaller worlds 12:20 3. games with less mechanics 15:14 final thoughts