Indie Game Genres & Subtractive Design
🏥 support IGC on Patreon to join our closed Discord, get early access to new videos, exclusive scripts and show-notes, and access to our regular members-only playtests:   / indiegameclinic  Games shown & mentioned: Coffee Talk / HYPER DEMON / Blue Prince / Papers, Please / The Exit 8 / FADE / VA-11 Hall-A / Dredge / Backpack Hero / Pacific Drive / Portal / The Talos Principle / Assassin's Creed Unity / Elden Ring / Gone Home / 80 Days / Reigns / Unpacking / Hypnospace Outlaw / Cyberpunk 2077 / Dead Letter Department / Time Crisis / Overcooked / Kingdom Rush / Related Videos: Level Design for Solo Devs:    • Level Design Approaches for Solo Devs  Design By Constraint:    • Develop Better Games, Faster, with "Design...  Common Problems with Beginner Games:    • I Played 150 of Your Games; Common Problem...  Credits Music:    • Bare Maximum  Key Moments: 00:00 introduction 01:30 three subtractive design strategies 02:38 1. games with fewer characters 06:43 2. games with smaller worlds 12:20 3. games with less mechanics 15:14 final thoughts

Game Mechanics & Systems Thinking

Game Genres - a Design Perspective

i gave 14,000 people 7 days to make a game
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The Secret to GOOD Game Ideas đź’ˇ [Practical Ideation Methods Explained]

The Horror Mechanic That Was Banned for 20 Years

Stop Looking For Game Dev "Advice"

Wolfenstein: The New Colossus Critique - Business is Good

I Played 150 of Your Games; Common Problems (and Solutions!)

How (and Why) to Design for "Repetition With Variety"

Roguelikes Are Getting Weird

What Makes a Game Feel Mysterious?

The Game Dev Advice That Took 10 Years to Discover

Roasting Steam Pages with a Marketing Expert

The Design Principle That Separates Good Games From Great Ones

Reviewing a Bunch of RPG Maker Games

Develop Better Games, Faster, with "Design by Constraint"

What is Fun? A Game Design Introduction

Gameplay Loops Are Out, Chains Are In

Modern Games NEED Style

