ゲーム開発用語「レベルデザイン」って何?現役レベルデザイナーが答えるアレコレ

"Level design" is a term that's often heard in game development. It's a term that game developers, and even gamers, have likely heard. However, it's also a term that has sparked debate over its definition. In this video, a current level designer answers all sorts of questions, from the history of level design, why there's such debate over its definition, and what you need to do to actually become a level designer. ▼Subscribe to our channel▼    / @automatonchannel   --------------------------------- AUTOMATON: https://automaton-media.com/ AUTOMATON WEST (English site): https://automaton-media.com/en/ © 2004-2024, Epic Games, Inc. © 2024 Unity Technologies © 2022 Atari Interactive, Inc. © 1978 TAITO CORPORATION © 1981 BANDAI NAMCO Entertainment Inc. © 1983-2018 Tozai, Inc. © 1992-2024 ZeniMax Media Inc. © 2003-2021 Bethesda Softworks LLC © 2011-2015 CD PROJEKT S.A. © 1998-2024 Valve Corporation. © ARMOR PROJECT/BIRD STUDIO/SPIKE CHUNSOFT/SQUARE ENIX © SUGIYAMA KOBO © 2024 ATLUS © 2024 SEGA © 2019-2023 Nintendo © 2024 Roblox Corporation. © 2024 Cluster, Inc. © 2021 Mojang AB. © 2021 Disney. © 2021 Disney/Pixar. © 2020 Microsoft Corporation #gamedevelopment #gameproduction #leveldesign

99%が知らない!? マリオ1-1 天才的レベルデザインの裏側【レベルデザインって何?】
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99%が知らない!? マリオ1-1 天才的レベルデザインの裏側【レベルデザインって何?】

[Game Development] How to Start Making Games Without Failure
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[Game Development] How to Start Making Games Without Failure

Is it too late to ask now? The process of game development without failure, from prototype to mas...
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Is it too late to ask now? The process of game development without failure, from prototype to mas...

[Pretty awesome] Dissecting the design of the new HoYoverse game "ZenZero" with a professional / ...
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[Pretty awesome] Dissecting the design of the new HoYoverse game "ZenZero" with a professional / ...

【ゲーム開発】売れるインディゲーム開発の"戦略"
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【ゲーム開発】売れるインディゲーム開発の"戦略"

よく理解るinscryption|ARG編
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よく理解るinscryption|ARG編

Important lessons learned about game development from level design for "Kirby's Dream Land 3" (In...
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Important lessons learned about game development from level design for "Kirby's Dream Land 3" (In...

すぐに役立つ!ゲームデザイン【 #ゲームメーカーズスクランブル 】
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すぐに役立つ!ゲームデザイン【 #ゲームメーカーズスクランブル 】

Game creator Hideo Kojima, do you have any questions? | Tech Support | WIRED Japan
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Game creator Hideo Kojima, do you have any questions? | Tech Support | WIRED Japan

インディゲームを売るための必勝戦略!
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インディゲームを売るための必勝戦略!

How I Made Real-Time Shadows in 2D
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How I Made Real-Time Shadows in 2D

[Free] A complete beginner studies Unreal Engine 5 (game engine) for a week...
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[Free] A complete beginner studies Unreal Engine 5 (game engine) for a week...

ゲーム作りたいけど一歩踏み出せない人の背中を押すための動画【ゲーム制作始め方】
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ゲーム作りたいけど一歩踏み出せない人の背中を押すための動画【ゲーム制作始め方】

How do you create a game UI? ~A sneak peek! Professional development techniques~ [#GameMakersScra...
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How do you create a game UI? ~A sneak peek! Professional development techniques~ [#GameMakersScra...

ゲーム業界のワークフローに学ぶ、ゲームを作り始める前に知っておくべきこと【 #ゲームメーカーズスクランブル 】
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ゲーム業界のワークフローに学ぶ、ゲームを作り始める前に知っておくべきこと【 #ゲームメーカーズスクランブル 】

【UE5】ド素人がUnrealEngine5を毎日12時間×36日勉強し続けた結果...【ゲーム制作】
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【UE5】ド素人がUnrealEngine5を毎日12時間×36日勉強し続けた結果...【ゲーム制作】

【ゆっくり】40分でUnity【見るだけ】
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【ゆっくり】40分でUnity【見るだけ】

How To Make A Big Game (Alone)
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How To Make A Big Game (Alone)

Why Making a Game is Hard
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Why Making a Game is Hard

『作り方』から考えるゲームデザイン【 #ゲームメーカーズスクランブル 】
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『作り方』から考えるゲームデザイン【 #ゲームメーカーズスクランブル 】