The Game Boy, a hardware autopsy - Part 2: memory mapping
Have you ever wondered how the Game Boy works? How the games that defined the history of the handheld world were made? This video series hopes to answer these questions and more concerning one of the most successful gaming platforms ever. Narration aided and recorded by the lovely Sarah - https://smstang.com/

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![The Game Boy, a hardware autopsy - Part 1: the CPU [PART 2 OUT NOW!]](https://i.ytimg.com/vi/RZUDEaLa5Nw/hq720.jpg?sqp=-oaymwEbCNAFEJQDSFryq4qpAw0IARUAAIhCGAG4AvcY&rs=AOn4CLDxNCWls7PJ9a9NcozNeE2I8S90fA&usqp=CCc)
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The Game Boy, a hardware autopsy - Part 1: the CPU [PART 2 OUT NOW!]

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How Rockstar fit an entire city into PlayStation 2 memory

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The Game Boy, a hardware autopsy - Part 1.5: a few mistakes and register F

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The Insane Engineering of the Gameboy

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How we fit an NES game into 40 Kilobytes

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How Oldschool ROM Cartridge Games Worked

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How Graphics worked on the Nintendo Game Boy | MVG

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How "oldschool" graphics work, part 2 - Apple and Atari

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Game Boy games that did the impossible.

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