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Game Boy Graphics & How To Code Them

In this episode I explain Game Boy graphics and fly through some of the code behind those graphics... Support the channel:   / neshacker   Game Boy Graphics Project - https://github.com/NesHacker/GameBoyG...

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NES Graphics Explained
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NES Graphics Explained

I made a D&D Game for the Game Boy
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I made a D&D Game for the Game Boy

Game Boy Assembly Crash Course
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Game Boy Assembly Crash Course

The Game Boy, a hardware autopsy - Part 2: memory mapping
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The Game Boy, a hardware autopsy - Part 2: memory mapping

The Insane Engineering of the Gameboy
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The Insane Engineering of the Gameboy

I Designed My Own 16-bit CPU
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I Designed My Own 16-bit CPU

The 5 Steps to Start Making Game Boy Games
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The 5 Steps to Start Making Game Boy Games

RNG on the NES
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RNG on the NES

The Game Boy, a hardware autopsy - Part 1: the CPU [PART 2 OUT NOW!]
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The Game Boy, a hardware autopsy - Part 1: the CPU [PART 2 OUT NOW!]

How NES Games Use State Machines For Everything
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How NES Games Use State Machines For Everything

Making an SNES Game the Way Nintendo Intended
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Making an SNES Game the Way Nintendo Intended

Why Do Arcade Games Boot Up Like This?
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Why Do Arcade Games Boot Up Like This?

How Cartridges worked on the Nintendo Game Boy | MVG
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How Cartridges worked on the Nintendo Game Boy | MVG

You Can Make A Game Boy Emulator: Here's How
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You Can Make A Game Boy Emulator: Here's How

How we fit an NES game into 40 Kilobytes
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How we fit an NES game into 40 Kilobytes

He honestly thinks we can afford this
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He honestly thinks we can afford this

The genius of the Playstation startup sound
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The genius of the Playstation startup sound

Why Mario 64 is a Gameboy Advance game
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Why Mario 64 is a Gameboy Advance game

The Code That Makes Mario Move
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The Code That Makes Mario Move

Game Boy Development Environment
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Game Boy Development Environment

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