How "oldschool" graphics work, part 2 - Apple and Atari
In this episode I cover Apple II and Atari 2600 graphics modes. / the8bitguy

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CGA Graphics - Not as bad as you thought!

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How Small Can a Video Game Actually Be?

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Atari's Quadrascan Explained
![How the Apple ][ Works!](https://i.ytimg.com/vi/VStscvYLYLs/hqdefault.jpg?sqp=-oaymwEmCNACELwBSFryq4qpAxgIARUAAAAAGAElAADIQj0AgKJDeAG4Ahii85f_AwoI07acqQYY4KgB&rs=AOn4CLDtHVsqTpqcuj7cd36ONEfjIb-YNQ&usqp=CBg)
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How the Apple ][ Works!

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How the Hercules Graphics Card Worked

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Creating an Operating System for the NES

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The PROBLEM with Capitalism - Smarter Every Day 316

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How we fit an NES game into 40 Kilobytes

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How Oldschool ROM Cartridge Games Worked

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How Rockstar fit an entire city into PlayStation 2 memory

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How "oldschool" graphics worked Part 1 - Commodore and Nintendo

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IBM Music Feature and Speech Adapter Cards

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Why does every mammal get 1 billion heartbeats in their life?

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Game Boy Graphics & How To Code Them

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How to pick the best gaming laptop for MS-DOS games.

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How Atari 8-Bit Computers Work!

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Microsoft and Apple Wanted This OS – GeoWorks Rise and Fall

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How the Covox and Disney Sound Source Worked.

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Why Do Arcade Games Boot Up Like This?

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