Cole Wehrle - Play as Procedural Generation: Oath as a Roguelike Strategy Game
Can you make a roguelike game without a dungeon? Can you make one without a hero? Is a computer even necessary? In this talk, Cole Wehrle talks about the creation of Oath how he adapted roguelike design conventions to the peculiar demands of a political strategy board game

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Cole Wehrle (ROOT, OATH) on Design Process, "Mean" Games and Why Game Boxes Suck | Full Interview

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"King Me": A Defense of King-Making in Board Game Design

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How to Play Oath in 30 Minutes

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Perspective and its Consequences in Historical Game Design w/ Cole Wehrle

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How To Design Abilities For Your Game

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Ocean Waves for Deep Sleep LIVE 🌊 Rolling Waves & Dark Screen Reduce Anxiety, Stress & Sleep Aid

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Rogue Legacy Design Postmortem: Budget Development

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What Makes A Good Roguelike/Roguelite?

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Why AI Agents are either the best or worst thing we’ve ever built

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John Company: The Colossal Game of Colonialist Greed

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Textures of Play: A lecture by board game designer Cole Wehrle

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HOLY ROSARY TODAY THURSDAY, JUNE 11, 2026 ST. JUDE THADDEUS & LUMINOUS MYSTERIES | DAILY HOLY ROSARY

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How I Accidentally Set a World Record in Opus Magnum

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Cole Wehrle & History

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Dan DiIorio - Luck be a Landlord - 10 Lessons Learned

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Talking Arcs with Game Designer Cole Wehrle | Arcs Conversations

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God Says:"STOP HERE — LISTEN AND HEAR ME SPEAK"/God Message Now/God Message

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Interview With Cole Wehrle: Arcs And The Gravitational Pull From Root and Oath

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Ranking EVERY Roguelite Game I've Played

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