Game Development with SDL 2.0 (Steam Dev Days 2014)
This talk will offer a high-level overview of Simple Directmedia Layer 2.0. It will cover the features of the library and how it can make your game easier to build, port, improve and maintain. Speaker: Ryan Gordon (Icculus) Slides (PDF): http://media.steampowered.com/apps/st... Slides (PowerPoint): http://media.steampowered.com/apps/st...

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Getting Started with Linux Game Development (Steam Dev Days 2014)

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Steam Visibility: How Games Get Surfaced to Players

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Tech Toolbox for Game Programmers

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Getting Started Debugging on Linux (Steam Dev Days 2014)

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Game Engine Architecture: Bill Clark (CodeLabs Tech Talk 2020)

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QuakeCon 2013: The Physics of Light and Rendering - A Talk by John Carmack

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"Game Development in Eight Bits" by Kevin Zurawel

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Your 1st, 2nd, 3rd, and Nth Game Engines

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Should I have used Unity instead of Raylib for my Indie game?

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SDL 3 -- A Decade of Improvements

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Tutorial de cómo hacer un Juego de Nave en Lenguaje C con Interfaz Gráfica usando SDL

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The Insane Genius of a Formula 1 Gearbox

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COLLAPSE of Personal Computing | Investigation Into the Destruction of Ownership

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Welcome Address (Steam Dev Days 2014)

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2025 Steam Dev Talks: Testing Your Game on Steam

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Creator of C++: Bell Labs, Negative Overhead Abstraction, Mistakes | Bjarne Stroustrup

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CppCon 2014: Mike Acton "Data-Oriented Design and C++"

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Math for Game Programmers: Building a Better Jump

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Beyond Porting: How Modern OpenGL Can Radically Reduce Driver Overhead (Steam Dev Days 2014)

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