Getting Started with Linux Game Development (Steam Dev Days 2014)
This talk is targeted at Windows Steam developers that are interested in preparing their games to run on Linux. It will cover available tools, the basic porting flowchart, and common problems and their solutions. Speaker: Ryan Gordon (Icculus) Slides (PDF): http://media.steampowered.com/apps/st... Slides (PowerPoint): http://media.steampowered.com/apps/st...

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Getting Started Debugging on Linux (Steam Dev Days 2014)

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Steamworks Features -- A Technical Overview (Steam Dev Days 2014)

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Game Development with SDL 2.0 (Steam Dev Days 2014)

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Building the PERFECT Linux PC with Linus Torvalds

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Reverse Engineering Age Of Empires

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The Tragedy of systemd

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Creator of C++: Bell Labs, Negative Overhead Abstraction, Mistakes | Bjarne Stroustrup

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The Steam Controller – Production, Programming, and What’s Next (Steam Dev Days 2014)

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Linux Runs the Entire World but Everyone Still Uses Windows

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Bjarne Stroustrup - The Essence of C++

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Community and Communication in Games-As-Services (Steam Dev Days 2014)

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Everybody's Wrong About Bricks & Minifigs Case (Reckless Ben)

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Linux vs macOS: The Technical Analysis Nobody Does

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What VR Could, Should, and Almost Certainly Will Be within Two Years (Steam Dev Days 2014)

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I FINALLY listened to you and tried Linux... Why did I wait so long?

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Wild West of VR - Discovering the Rules of Oculus Rift Development (Steam Dev Days 2014)

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The Simplest AI Trick in the Book

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Math for Game Programmers: Building a Better Jump

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CppCon 2014: Mike Acton "Data-Oriented Design and C++"

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