Games Aren't Made For Everyone
00:00 - Intro and Game 00:37 - Part 1: First Impressions 02:04 - Misinterpretation 05:30 - Comparing to Dark Souls 06:57 - Health 08:15 - Environmental Progression 09:13 - Strategy Disguised as Action 12:15 - Learning From Mistakes 14:07 - Bonus: jump scare 14:45 - Gush 15:04 - Part 2: Dev's Intentions 17:00 - Approachability 23:18 - Outro & Community Links Buy me a Coffee: https://buymeacoffee.com/gamesovercoffee Play This Game: https://zizaco.itch.io/wl-penance Submit your game to Games Over Qualia: https://forms.gle/npH5GyiZmtmxtAkX6 The GOQ Queue: https://trello.com/b/06qUTcX6/goq-queue Join the Discord: / discord Patreon and GOQ Talk Podcast: / gamesoverqualia Games Over Coffee Homepage: https://gamesover.coffee

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How Games Can Send The Wrong Message

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Why Games Design Philosophy Is Important

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The Games Industry Is Finally Accepting Reality

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Why Having Good Game Design Isn't Enough

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I Made a Game Where Health is Ammo

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What's The Deal With Corpse Runs?

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So this is why everyone loves Dark Souls

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Making a Soulslike with No Experience

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Games Need More Than Nostalgia

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Great Ideas Can't Save Weak Game Design

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What Game Developers Get Wrong About "Fun"

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The Danger Of Not Rewarding Players

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How Designing With Contrast Can Make Games Better

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The Two Extremes Ruining Game Design

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What Makes A Good Multiple Phase Boss Fight?

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Exploring Dark, Minimalist Indie Games

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What Sells on Steam: You Don't Need a Hook

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The Design Problem No One Talks About in Serious Games

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The Cruelest RPG

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