Games Need More Than Nostalgia
00:00 - intro 01:07 - Level Design 02:24 - Compartmentalization and Flow 04:56 - Design Philosophy 07:29 - Dev's Intentions 09:10 - The Vastness 11:22 - Linear Exploration 14:19 - Closing thoughts Buy me a Coffee: https://buymeacoffee.com/gamesovercoffee Play This Game: https://store.steampowered.com/app/31... Submit your game to Games Over Qualia: https://forms.gle/npH5GyiZmtmxtAkX6 The GOQ Queue: https://trello.com/b/06qUTcX6/goq-queue Join the Discord: / discord Patreon and GOQ Talk Podcast: / gamesoverqualia Games Over Coffee Homepage (and study guides!): https://gamesover.coffee

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Great Ideas Can't Save Weak Game Design

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How Games Can Send The Wrong Message

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Why AAA's $200M Games Keep Failing

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The Games Saving 3D Platforming

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I Let 4 AI Control the World… and It Turned Into Chaos

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The Games That Designed Themselves

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Why Is Every Gaming Company Doing This

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What Sells on Steam: You Don't Need a Hook

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Collectibles - How To Make Chores Fun In Games

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The Unsolved Mysteries of Noita

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What Game Developers Get Wrong About "Fun"

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What Makes a Game Feel Mysterious?

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The Design Problem No One Talks About in Serious Games

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The Pattern Destroying Indie Game Dreams

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Everything You Need To Start Making Games (As A Beginner)

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I Spent 5 Years Building a Voxel Survival Game Where the World Is a Planet

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Which Factory Game is the best?

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I Scraped the Entire Steam Catalog, Here’s the Data

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Why Having Good Game Design Isn't Enough

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