Games Need More Than Nostalgia
00:00 - intro 01:07 - Level Design 02:24 - Compartmentalization and Flow 04:56 - Design Philosophy 07:29 - Dev's Intentions 09:10 - The Vastness 11:22 - Linear Exploration 14:19 - Closing thoughts Buy me a Coffee: https://buymeacoffee.com/gamesovercoffee Play This Game: https://store.steampowered.com/app/31... Submit your game to Games Over Qualia: https://forms.gle/npH5GyiZmtmxtAkX6 The GOQ Queue: https://trello.com/b/06qUTcX6/goq-queue Join the Discord: / discord Patreon and GOQ Talk Podcast: / gamesoverqualia Games Over Coffee Homepage (and study guides!): https://gamesover.coffee

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How Games Can Send The Wrong Message

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Why Games Design Philosophy Is Important

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14 Years to Finish My First Game

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My Favourite Games from GMTK Game Jam 2025

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What Sells on Steam: You Don't Need a Hook

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Did I waste my time developing a video game?

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Why Having Good Game Design Isn't Enough

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The Game Dev Advice That Took 10 Years to Discover

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Why this Mario Maker Level Will Never Be Beaten.

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The ULTIMATE Indie Game Guide

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Confusing Players Is Easier Than You Think

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Tetris: The Soviet Union’s Wild Gaming Battle

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The Design Problem No One Talks About in Serious Games

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The Pattern Destroying Indie Game Dreams

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What Game Developers Get Wrong About "Fun"

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How I Made Real-Time Shadows in 2D

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The BEST Indie Games From Every Genre!

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Games That Are Too Cool For Their Own Good

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RollerCoaster Tycoon’s Overengineered Puking System (ft. Juniper Dev)

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