Let's Build the RPG! - 12 - Packed Level Actor Tutorial - Putting Together a Stone Bridge

In this episode we create two packed level actors (also known as Mega Assemblies) from the bridge we began to assemble last episode. Packed level actors allow us to package actors together that contain as many objects as we like, all in the same actor, making them very easily reusable and adjustable as needed. In the second half of this episode we paint foliage for the third quadrant of our garden construct level, the air quadrant. Link to spreadsheet of all meshes and materials used so far in this series (as of episode 12): https://docs.google.com/spreadsheets/... 00:00 Intro 00:19 Today's Goals and Key Concepts 01:30 Getting assets ready to save as Packed Level Actor 05:05 Creating a Packed Level Actor 07:06 Editing a packed level actor from the packed level actor level itself 08:43 Updating / changing a Packed Level Actor 11:04 Breaking a packed level actor and saving as a new one 14:01 Integrating the bridge between air and water quadrants of the garden 15:31 Path and landscape setup for air quadrant painting 18:00 Rock painting along paths 21:05 Prepping air quadrant foliage (updates to textures) 22:44 Painting air quadrant foliage 25:50 FPS and foliage aesthetics test 26:24 Performance improvement: setting cull distances for foliage assets 27:05 Aesthetic fix: smoothing out foliage LOD transitions to make them imperceptible 30:37 Setting up collision on largest foliage assets 32:00 Foliage painting air quadrant river edges 33:29 Aesthetic fix: transition to billboard material 34:15 Final performance and aesthetics test 34:57 Conclusion and preview of next episode New episode released every Saturday morning! Direct References Leveling instancing: Level Instancing in Unreal Engine | Unreal Engine Documentation This is the main Unreal Engine introduction video to Mega assemblies:    • MegaAssemblies | Inside Unreal   General References Official documentation on Foliage: https://docs.unrealengine.com/4.27/en... Official documentation on performance: https://docs.unrealengine.com/4.27/en... We will continue to cover performance in many episodes. The implications of performance (and the goal of improving performance without sacrificing the quality of the experience) is universal across many aspects of a game. Music used this episode: The Other Side – Lesion X Sweet Feelings - Thbd Conversation – Broke in Summer Vision - KV A New Way – Lesion X Do It - MBB Higher - Roa Calmness - JayJen Markvard – Obsessed Jonas Schmidt ft. Henrikz – Fall Again (instrumental)

Let's Build the RPG! - 13 - How to Build a Scene from Scratch in Unreal Engine 5
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Let's Build the RPG! - 13 - How to Build a Scene from Scratch in Unreal Engine 5

Did AI Just Kill VFX?
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Did AI Just Kill VFX?

Let's Build the RPG! - 10 - How to Improve Foliage Performance in Unreal Engine 5
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Let's Build the RPG! - 10 - How to Improve Foliage Performance in Unreal Engine 5

Let's Build the RPG! - 17 - Unreal Engine 5 Environment Ambient Sound - Blueprint Audio Tutorial
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Let's Build the RPG! - 17 - Unreal Engine 5 Environment Ambient Sound - Blueprint Audio Tutorial

How to Use Unreal Engine’s New Landscape System - Mesh Terrain Tutorial
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How to Use Unreal Engine’s New Landscape System - Mesh Terrain Tutorial

I 100%'d That Game About Building a Nuclear Bomb
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I 100%'d That Game About Building a Nuclear Bomb

Let's Build the RPG! - 14 - Modular Roman Courtyard Walls - UE5 Packed Level Actor Build Tutorial
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Let's Build the RPG! - 14 - Modular Roman Courtyard Walls - UE5 Packed Level Actor Build Tutorial

Let's Build the RPG! - 7 - Landscape Material Tutorial in Unreal Engine 5
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Let's Build the RPG! - 7 - Landscape Material Tutorial in Unreal Engine 5

Create a Photorealistic Landscape in Unreal Engine 5
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Create a Photorealistic Landscape in Unreal Engine 5

Let's Prepare For DELTARUNE Chapter 5
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Let's Prepare For DELTARUNE Chapter 5

I Spent 5 Years Building a Voxel Survival Game Where the World Is a Planet
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I Spent 5 Years Building a Voxel Survival Game Where the World Is a Planet

Godot 4.7 is out! Here are my FAVORITE features
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Godot 4.7 is out! Here are my FAVORITE features

Create Next-Gen Dynamic Environments In Unreal Engine 5 - Shallow Water River, Megaplants & more!
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Create Next-Gen Dynamic Environments In Unreal Engine 5 - Shallow Water River, Megaplants & more!

Make Systems Not Games
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Make Systems Not Games

How I Quickly Create 3D Environments in Unreal Engine 5 | FULL WORKFLOW
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How I Quickly Create 3D Environments in Unreal Engine 5 | FULL WORKFLOW

The Secret to Hide TEXTURE REPETITION in Unreal Engine 5: 4 PRO TIPS - UE5 Tutorial
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The Secret to Hide TEXTURE REPETITION in Unreal Engine 5: 4 PRO TIPS - UE5 Tutorial

Let's Build the RPG! - 49 – AI Jumping Without Smart Nav Links + Common AI Navigation Issues
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Let's Build the RPG! - 49 – AI Jumping Without Smart Nav Links + Common AI Navigation Issues

Create Entire Cities Automatically With PCG Splines! Procedural Content Generation in Unreal Engine
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Create Entire Cities Automatically With PCG Splines! Procedural Content Generation in Unreal Engine

Let's Build the RPG! - 56 – Landscape Cave Sculpting and Lighting – Unreal Engine 5 Tutorial
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Let's Build the RPG! - 56 – Landscape Cave Sculpting and Lighting – Unreal Engine 5 Tutorial