Create Next-Gen Dynamic Environments In Unreal Engine 5 - Shallow Water River, Megaplants & more!

In this video we are going to make next gen dynamic environments in Unreal Engine 5. We are going to use Megaplants, Procedural Vegetation System, New Shallow Water River Simulation using Niagara, Buoyancy and more! We are gonna use UE5.7 in this beginner tutorial. Patreon:   / pinkpockettv   Instagram:   / pinkpockettv   Website: https://www.pinkpockettv.com FREE heightmap used to make the Landscape in this tutorial: https://drive.google.com/drive/folder... Timestamps: 00:00 Introduction 00:40 Buoyancy Plugin, Water Plugin, Shallow Water Plugin 00:59 Outdoor Lighting using Environment Light Mixer 01:20 Post Processing Volume and Exposure 01:55 How to Make Landscapes in Unreal Engine 5 02:37 Landscape Auto Material in Unreal Engine 5 03:45 How to Make Rivers in Unreal Engine 5 05:02 Shallow Water River - Niagara Fluids Water Simulation 05:33 Importing the Third Person Character in the Project 05:44 Making the River Interact with the Player 06:26 Make The River Interact with Rocks - Water Collision in UE5 07:28 Water Material and Foam 07:50 Make Objects Float on Water River - Simulating Buoyancy 08:48 Grass and Foliage 09:33 Quixel Megaplants, Trees and Procedural Foliage 10:40 Nanite Voxelize Foliage 10:58 How to Add Wind to Megaplants Foliage 11:58 How to Use Megaplants with Foliage Mode 14:31 Global Foliage Wind Blueprint 15:09 Color Grading using Post Process Volume 15:35 Outro #unrealengine5 #gamedev #ue5 #3dgamedevelopment #unrealengine #unrealengine5tutorial #environmentart #Megaplants #ShallowWaterRiver