MORTIS 101: 'FAITH's' Horror Design Toolkit
In this 2021 GDC session, Airdorf Games’ founder Mason Smith reveals the horror design toolkit he used to create FAITH, his debut retro-inspired horror game. Register for GDC 2022, in-person in San Francisco, March 21-25, 2022: https://gdconf.com/passes-prices/?_mc... Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: / official_gdc GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

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The Game too Scary for 3D - The Hidden Story of FAITH: The Unholy Trinity

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Dreamscaper: Killer Combat on an Indie Budget

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Your Procedural Levels Are Boring — Here's Why (And the 5 Rules That Fix It)

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The Key & Peele Situation is Crazy

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How Audio Enhances the Horror of Five Nights At Freddy's

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TUNIC: This Was Here The Whole Time - Andrew Shouldice - Game Dev Atlantic 2024

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Jumping Spiders Shouldn’t Be This Smart

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Press Y to Cry: Generating Emotions in Videogame Narrative

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Level Design Approaches for Solo Devs

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Valve's "Secret Weapon"

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50 Game Camera Mistakes

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How Rockstar fit an entire city into PlayStation 2 memory

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Is Dead Space 2 "Realistic"? - A Space Station Engineer's Review

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Inside the Mind of FAITH: The Unholy Trinity

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FromSoftware's Game Design Changed Everything

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Level Up Your Game: The Untapped Potential of Roguelikes

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Coding Adventure: Making a Better Chess Bot

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What Makes a Game Feel Mysterious?

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The Early Days of id Software

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