Level Up Your Game: The Untapped Potential of Roguelikes
In this 2015 GDC session, Riot Games' Tom Cadwell explains how design elements from roguelike games can help game designers working in multiple genres. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter / official_gdc Check out our Facebook page for GDC exclusives / gamedevelopersconference Visit our site: http://ubm.io/2ctNvqZ

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Practical Creativity

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Into the Breach Design Postmortem

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Failing to Fail: The Spiderweb Software Way

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A Game Called ADOM and the Legacy of Roguelikes

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Fast, Cheap and Flashy An Indie Art Direction Adventure

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Roguelikes Are Getting Weird

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Designing Games for Game Designers

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How To Make Indie Games In 2026 w/ Jonathan Blow — Full Time Game Dev Podcast Ep. 061

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Proc gen & gameplay - Brian Walker

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30 Things I Hate About Your Game Pitch

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Make Any Game Mechanic GOATED

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'FTL: Faster Than Light' Postmortem: Designing Without a Pitch

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Josh Sawyer - Breaking the Mold RPG Evolution

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50 Game Camera Mistakes

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Cogmind and the Future of Roguelikes

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Making Games That Stand Out and Survive

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Designing Radically Non-Linear Single Player Levels

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how RTS games are threatened by technology itself

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The Importance of Nothing: Using Negative Space in Level Design

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