Press Y to Cry: Generating Emotions in Videogame Narrative
In this 2021 Game Narrative Summit session, Andrew Walsh looks at existing narrative models of 'Press Y to cry', 'X to kiss', or 'O to ponder the existential nature of the universe', and explores a range of other models and solutions for how to deepen emotion during gameplay. Register for GDC 2022, in-person in San Francisco, March 21-25, 2022: https://gdconf.com/passes-prices/?_mc... Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: / official_gdc GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

Narrative Sorcery: Coherent Storytelling in an Open World

Making Player Choices Feel like They Matter in Your Narrative

☕Dev Talk & Tea☕ 📖A Crash Course into Narrative Design 📖

Dynamic Stories for Dynamic Games: Six Ways to Give Each Player a Unique Narrative

How to Make a HIT Indie Game (Story-Driven) / "The Formula" | The Art of Game Design

18. Fiction and Narrative in Video Games

Inside Anthropic, the $965 Billion AI Juggernaut | The Circuit

Building a Paper Prototype For Your Narrative Design

The terrifying secrets of the 4th dimension

Rain World: Emotions in level design

Making Games That Stand Out and Survive

The Shapes in Your Story: Narrative Mapping Frameworks

Storytelling and Narrative Design in Video Games | A Game Development Podcast

The Three Pillars of Game Writing - Plot, Character, Lore - Extra Credits

The Anatomy of a Great Video Game City

"Cinematic" Games and Their Very Weird Storytelling

How To Make Your Game Just Completely Hilarious: The Stanley Parable

What do tech pioneers think about the AI revolution? - The Engineers, BBC World Service

How Can You Spice Up A Healing System?

