Why You Shouldn't Make a Full Game Until You Do THIS First
Learn how I build and test mobile game prototypes in just 4–6 weeks — before committing to full development. In this video, I share my full process, including how I track real player data, what metrics matter most, and how to test your game using small Facebook and Google ad campaigns with a $50–$100 budget. ✅ Topics covered: -My 4-6-week mobile game prototyping cycle -Using GameAnalytics and Firebase to track funnels -The key metrics I look at before continuing development -How to test your game with real players (not just friends) -Why it’s easier to move on from failed games using this method -How to still monetize scrapped prototypes for passive income 🔧 Tools mentioned: -GameAnalytics: https://gameanalytics.com/ -Firebase Analytics: https://firebase.google.com/products/... -Meta Ads: / ads -Google App Campaigns: https://ads.google.com/home/campaigns... 🧪 Build fast. Test smart. Kill early. Then repeat. 🎮 Subscribe for more mobile dev tips and breakdowns! Timestamps: 00:00 - Intro: Why you should test prototypes early 00:53 - My approach of making games 02:00 - What data to track 02:47 - How to track data 03:27 - How to get real players 05:41 - Analyzing players data 06:41 - Do this! 08:15 - Outro Music: https://www.bensound.com/free-music-f... Artist: The Fable License code: OGJKIWHRTJCCBN2F #GameDev #IndieDev #Unity3D #Prototyping #GameAnalytics

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