Vanguard ERADICATES Spore Mines In Weekly Stratagem 47 With NeoVolkite - True Solo | Space Marine 2

In this run we take Vanguard with Neo Volkite & Zone of Impact build into Weekly Stratagem 47 in Patch 14.0 PTS. That's right we are still on the PTS even though it ended. How you say? Before the update that ended PTS, I saved a copy of the files from the PTS and stored it somewhere. After the update removed files in the PTS folder, I just copied the backup code into the PTS folder and voila it's running. If you didn't save a copy you can just go to steam db and download an old version of the PTS. In the PTS hard custom stratagems are fixed and is now applying the 15% damage reduction and 30% extra damage taken. So we use custom stratagem to replicate the weekly. Conditions: Posthumous Proliferation - Slain enemies spawn Spores or Chaos Skulls (depending on faction) Fatal Contamination - Corruption and Intoxication cause instant Incapacitation, but their build-up takes 50% longer Mine Field - Spore Mines spawn periodically and travel to players Avenger - Last brother standing temporarily gains a significant increase to attack and defense Map: Termination So the two main modifiers for this week are Posthumous Proliferation & Mine Field. Fatal Contamination reduces status build up by 50% so intoxication is a non issue due to how slow it builds up. Avenger doesn't do anything in True Solo. It increases damage by 300% and damage reduction by 60% when your squad is dead/down. Mine Field does two things: 1. It spawns 15–20 spore mines every 40–80 seconds that immediately aggro onto a player. This also causes idle enemies on the map to aggro on you even though they are far. It doesn't care about other timers and can spawn in the middle of boss fights. 2. It increases the amount of spore mines in waves/extremis spawns and terminus mobs. The modifier description doesn't mention this. Posthumous Proliferation makes Tyranid enemies spawn spore mines on death. 3 for Termagants & Extremis 5 for Majoris 7 for Terminus For chaos it spawns chaos skulls instead with the same count for each tier. As you see from the modifiers the stratagem is all about spore mine spam and we have no positive modifier. That's why we went with Vanguard so that we can use the neo volkite while still having primary. It is a great tool for destroying spore mines due to rate of fire and hip fire accuracy. Each tick does very little damage, but spore mines have 1 health so they just die from 1 tick, easily destroying a swarm of them. The volkite discharge is also a great tool for clearing mines. If you trigger discharge off an enemy with large model like the Carnifex, the discharge explosion will be bigger. Just focusing on the Carnifex can destroy surrounding mines. Due to the large number of spore mines you can also trigger chain explosions more easily by focusing on non spore mines. For the class perks we went with Tactical Prowess + Zone of Impact build and picked Unmatched Zeal for healing. Tactical Prowess seems to be fixed for Zoanthropes in PTS and will now grab them even when they are high up. Still would have wanted an air to air finisher animation and power bomb them from the sky. This perk combo is great against bosses with all the spore mines. Each Zone of Impact trigger can set off a bunch of spore mines dealing a ton of damage to the terminus plus the damage from Zone of Impact itself. For the primary we took Heroic Instigator Bolt Carbine. It's better at dealing with Ranged majoris and Zoanthropes, so it covers for the volkite pistol's weakness. For melee we went with white scar chainsword for triple block charge burst damage and for shoulder bash to deal with brambles. It also doesn't have perks that set off spore mines like power axe does. Power axe dash attack can trigger Discharge perk which explodes spore mines around you. Dash attacks and any melee attack with knockback property can knock spore mines back and kill them without exploding in your face. About Spore Mines & Modifiers Killing one causes a delayed explosion chain to adjacent ones. Because of the delay don't run into a swarm of mines after killing one, you need to wait until they all explode or you will get exploded on. They do a lot of damage when stacked together, but if you have armor and hp and only one is going after you, you can face tank it to complete objective like I do in 26:04. Biovores are the worst enemy as they spawn even more spore mines and are immune to their damage. They also have a special stealth mine that sneaks up, staggers you and creates acid on floor. Avoid finisher in a corner or the mines will spawn right on you. For more detail about spore mines checkout this article: https://sm2meleecalc.us/wiki/enemies/... Drip: Deathwatch Salamanders Version 14.0 PTS Build: https://sm2meleecalc.us/b/LQiP1aFS Chapters: 0:00 - Conditions & Build 5:59 - Carnifex 11:46 - Awaken Console 15:11 - Neurothrope 20:20 - Biotitan 27:13 - Scoreboard #spacemarine2 #spacemarines #warhammer40k

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