Природа четкости I: 60 vs 144 vs 240 Hz, MPRT, что дадут 240, 480 и даже 1000+Гц мониторы? | ОРВВ 6
The final solution to the high-Hz issue. Part 6. The nature of clarity I: 60 vs 144 vs 240 Hz, MPRT, what will 240, 480 and even 1000+ Hz monitors give? In the last video, we talked about the nature of smoothness and how 60 vs 144 vs 240 vs XXX Hz affect this smoothness. We also found out that the most important thing is still the shift per frame. Today we will analyze the nature of the clarity of moving images, learn the real cause of blurring in games, different from natural Motion Blur, as well as from ghosting. We will talk about MPRT, what it is, why it is important and what needs to be done to ensure that all movements on the screen are not blurred. Along the way, it will become clear why 144 or 240Hz are not the limit in the development of monitors and why the future belongs to 480+Hz screens, as well as why even monitors with a response time of less than 0.2ms, but with a low hertz will still blur motion. Already on the channel: 1. Pixel inversion: a common problem with TN panels • Пиксельная инверсия (Pixel Inversion - Pix... 2. Color Banding: a problem with all monitors and content, especially common on 144+Hz monitors • Color Banding (Ступенчатые градиенты), Гам... 3. The PPI Saga Part I: Experiment • Video 4. The PPI Saga Part II: Theory, 1080 vs 1440 vs 4k vs 8k, Anti-Aliasing • Сага о PPI II часть: разрешение монитора, ... 5. The PPI Saga Part III: Windows scaling, problems, solutions, a look at the root of the problem from the side of software and OS developers • Сага о PPI II часть: разрешение монитора, ... 6. The PPI Saga Part IV: Upscaling, 1080p on 1440p, 720p to 1440p and more, upscaling algorithms, including neural networks, NVIDIA DLSS, UpRes, final • Сага о PPI IV часть: Upscaling, 1080p и 72... 7. Epitaph to Dead Pixels I: The Theory of All Pixel Defects • Эпитафия пикселям I: битые яркие застрявши... 8. Epitaph to Dead Pixels II: Companies' Policies on Dead Pixels as a Crime Against Humanity. Nuremberg over manufacturers • Эпитафия пикселям II: политика компаний на... 9. Epitaph to dead pixels III: checking any screen for dead pixels • Эпитафия пикселям III: проверка монитора, ... 10. Epitaph to dead pixels IV: restoring pixels, returning • Эпитафия пикселям IV: восстановление битых... 11. See in 1ms or a fable about pilots and 220fps, reaction to how many fps the eye sees • Увидеть за 1мс или басня о пилотах и 220fp... 12. Peripheral vision and movement (fps), the human visual system • Периферическое зрение и движение (fps). Зр... 13. The nature of smoothness I: Fovea and Smooth Pursuit • Природа плавности I: Fovea и Smooth Pursui... 14. The nature of smoothness II: fps and frametime are not a criterion for smoothness - offset per frame • Природа плавности II: fps и frametime не к... 15. The nature of smoothness III: 60 vs 144 vs 240 Hz, minimum FPS for games, why 60FPS is bad • Природа плавности III: 60 vs 144 vs 240 Hz... 16. The nature of clarity I: 60 vs 144 vs 240 Hz, MPRT, what will 240, 480 and even 1000+ Hz monitors give? • Природа четкости I: 60 vs 144 vs 240 Hz, M... Very soon: 15. The nature of clarity II: ULMB, strobbing backlight, benefits and harms, or why 1000 Hz is inevitable 16. The illusion of smoothness: Motion Blur, 60 fps video, "console" fps. 17.+ The final solution to the high-Hz issue. MORE - MORE SUBSCRIBE ZZtags: TestUfo: https://www.testufo.com TestUfo Ghosting (for huge speeds): https://www.testufo.com/ghosting TestUfo MPRT (same as in the video): https://www.testufo.com/mprt#backgrou... BlurBusters article with their view on 480Hz+ monitors, as well as MPRT: https://www.blurbusters.com/blur-bust... Alternative explanation for the occurrence of blur in our perception from: RTINGS: • Motion on TVs: Motion Blur Pictures (1/5) ... BlurBusters: https://www.blurbusters.com/blur-bust... Complicated, complicated, not fucking clear: http://lcd.creol.ucf.edu/Publications... Down the rabbit hole: http://blogs.valvesoftware.com/abrash... Music at the end: • Get It on the Floor - DMX [Sheet Music]

Природа четкости II: Nvidia ULMB на 144 и 240Hz, 480 Hz, четкость экранов будущего | ОРВВ 7

V. Тайны 0.1ms OLED: Response Time

See in 1ms or a fable about pilots and 220fps, reaction to how many fps the eye sees | ORVV 1

Влияние частоты оперативной памяти в играх
![PINK & ORANGE GRADIENT IN HD [3 HOURS]](https://i.ytimg.com/vi/6ih8zppfQSQ/hqdefault.jpg?sqp=-oaymwE9CNACELwBSFryq4qpAy8IARUAAAAAGAElAADIQj0AgKJDeAHwAQH4Af4JgALQBYoCDAgAEAEYfyAsKBMwDw==&rs=AOn4CLDvw6mQM98bfl572zfE7r4GdUG8dg)
PINK & ORANGE GRADIENT IN HD [3 HOURS]

⚠️ Confessions of a car thief: what and how is being stolen in 2026 and how to protect yourself f...

40Hz Binaural Gamma Waves - Ultra Deep Concentration

Зачем Опытные Игроки Ограничивают FPS ?

Сага о PPI II часть: разрешение монитора, сглаживание, 1080p vs 1440p vs 4k vs 8k | ГНЖ | Мониторы

JANITOR vs THE BIGGEST GUYS IN THE GYM. They Didn’t Expect THAT

IV. Who needs 1ms? Hertz revealing and monitor potential. Strobe Crosstalk. 1ms and 1000Hz

Иллюзия плавности I: почему 60fps запись геймплея плавнее реального 60fps геймплея, Frame Blending

Say NO to Heat | CPU and GPU Undervolting

Сага о PPI IV часть: Upscaling, 1080p и 720p на 1440p мониторе, DLSS, апскейл, нейросети

VII. Ultra-thin monitor structure: Variable Overdrive. Response Time - FINAL

Cooling my Gaming PC with No Fans

Something is jamming GPS over Europe. Here's what we found

A Guide to OLED Monitors: All the Pros and Cons, QD-OLED vs. WOLED vs. MiniLED, and More

Enemy No. 1. Why is the Hornet drone so dangerous? And why was it nicknamed the Martian?

