GDS 2017: Viktor Bocan - Honest Game Design [EN]
A talk about fundamental challenges in designing game mechanics. How much do you want to help players enjoy your game and how badly do you really need it? Can you, as a designer, cheat? And should you? Honest game design means that you create a sincere game and let the players in. Where lies the line between developing a game and creating a product for consumers? Technical aspects, examples from gaming history and few backstage stories included. About speaker Game designer and occasional programmer for more than 20 years. Started with small games, went through big studios (2K Czech) back to indie projects. Former lead designer at Bohemia Interactive (Operation Flashpoint), currently design lead on Kingdom Come: Deliverance. Has passion for systems, technical design and connecting all small things together.
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GDS 2017: Daniel Vávra - Where No Man has Gone Before [EN]
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GDS 2017: Jonathan Blow - Keynote [EN]

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