GDS 2017: Daniel Vávra - Where No Man has Gone Before [EN]
How (not) to design, plan and develop a game when you are a megalomaniac. Open world RPG is the most complicated and feature rich genre a developer can choose. When you choose to develop an RPG with features that no one has tried before, such us first person physics based sword fighting, thousands of autonomous NPCs or non-linear quests and mix them with traditional storytelling with hours of cutscenes and dialogues, you can bet that the development will not be boring. The talk is about many challenges, pitfalls and horrors during the development of such game. About speaker Dan Vávra is one of the most recognizable Czech developers. His career started at Illusion Softworks and he first worked on Hidden and Dangerous as a 2D artist and then become director and writer on Mafia series. Since 2011 he is a creative director at Warhorse Studios working on realistic medieval open world RPG Kingdom Come: Deliverance, which is one of the most successful crowdfunded games so fa

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GDS 2015: Dan Vávra - Praktický game design IV

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