[Blender 3.0+] Anime in Blender - transparent materials, freestyle and NPR tricks
I'll be making a water bottle this time in Blender, with various techniques that you can use separately in your renders! Scene details: Blender Version - 3.0 (Some addons didn't work in 3.2, so I'm using an older version for now) Rendered using EEVEE BGM used is this video: 野良猫は宇宙を目指した written by しゃろう https://dova-s.jp/bgm/play2873.html 日曜の午後 written by KK https://dova-s.jp/bgm/play4675.html Chapters: 00:00 Why am I even doing this 00:20 There is no sponsor fyi 00:36 Introduction 00:50 Setup 01:04 Bottle modeling 02:30 Setting up an HDRI 02:41 Materials 04:58 Making the liquid 05:45 Outlines using Freestyle 06:16 Freestyle Color 06:46 Freestyle Alpha 07:32 Freestyle Thickness 08:06 Unwrapping 08:26 Texture paint in Procreate 08:35 Fixing the highlight 08:52 Textures 09:08 Making the droplets 09:36 Tweaking 09:54 PBR to NPR 10:36 Lazy anime background 11:37 Post-processing 11:50 Conclusion 12:12 Material review

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