Rendering anime in Blender: a quick guide to the PBR + NPR approach
This video focuses on what you can do to create better harmony between PBR and NPR elements with the PBR/NPR mix style, like some of the new-gen gacha games. I suggest learning the basics of Blender and having some understanding about toon shading/NPR before watching this guide. Have fun! My twitter: twitter.com/AsutoAnim You can support me on Ko-fi, which is also where I will be sharing future project files! https://ko-fi.com/astonishedanimation... ========================================= Timestamps: 0:00 Last episode on Astonished: Animations 0:12 Introduction 1:03 Overview 1:17 Raytracing 1:30 Material direction 1:47 On textures 1:58 Finding PBR textures 2:21 Anime texture paint 2:44 Hand painted look from AO, edge wear and gradient 2:58 Roughness up, more stylized 3:13 SDF texture for face 3:47 Data transfer modifier 3:58 Clothing material 4:14 Inverted hull outlines 4:30 Compositing effects 4:55 Glow 5:03 Chromatic aberration 5:19 Vignette 5:31 Mix color node for custom effects 5:42 Masks 6:15 Cryptomatte 6:37 Bonus tip 7:18 Closing ========================================= SDF Texture tutorials: Get PERFECT Anime Face Shadows (Easier Way) in Blender by 2AM • Get *PERFECT* Anime Face Shadows (Easier W... Shader facial anime Genshin Impact in blender by AnimeXD channel • Shader facial anime Genshin Impact in blender Thank you so much to every Blender anime senpai for these amazing videos! ========================================= BGM Used: I'M IN by SHUNTA https://dova-s.jp/bgm/play22766.html Lucid by SHUNTA https://dova-s.jp/bgm/play23005.html Alone by SHUNTA https://dova-s.jp/bgm/play20847.html パステルハウス by かずち https://dova-s.jp/bgm/play1022.html =========================================

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