Board Game Design Day: Balancing Mechanics for Your Card Game's Unique Power Curve
In this 2018 GDC talk, The Pokemon Company's Dylan Mayo sets some base truths and examines the curves of some of the biggest games in the CCG space, including Magic: The Gathering, The Pokemon Trading Card Game, Hearthstone, The Spoils, and Clash Royale. Register for GDC: https://ubm.io/2yWXW38 Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: / official_gdc GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

▶︎
Board Game Design Day: Board Game Design and the Psychology of Loss Aversion

▶︎
Slay the Spire: Metrics Driven Design and Balance

▶︎
Board Game Design Day: White, Brown, and Pink: The Flavors of Tabletop Game Randomness

▶︎
Designing Race for the Galaxy: Making a Strategic Card Game

▶︎
10 Lessons From Our TCG Design Past! w/ @ChaosGalaxyTCG - TCG Buzz

▶︎
How Board Games Matter

▶︎
Finding the right mixture of luck and skill with Richard Garfield

▶︎
Designing Great UX into Your Game Board and Pieces

▶︎
The Best and Most 'Stealable' Mechanics from Tabletop RPGs

▶︎
Designing Games for Game Designers

▶︎
4 Major Card Games Do's and Don't

▶︎
5 Golden Rules of Game Cards Graphic Design You MUST OBEY

▶︎
Hearthstone: 10 Bits Of Design Wisdom

▶︎
The Most Loved TCG Mechanic Designs | TCG R&D

▶︎
Why TCGs Are Impossible to Balance

▶︎
The Biggest Lesson Magic: The Gathering Taught Game Designers

▶︎
"King Me": A Defense of King-Making in Board Game Design

▶︎
4 amazing (and useful) examples of board game design theory | Geoff Engelstein

▶︎
Creating Resonance with Thematic Tabletop Game Design

▶︎
