4 amazing (and useful) examples of board game design theory | Geoff Engelstein
In this episode, Geoff Engelstein and I chat about design theory and break down Geoff's favorite examples and how they relate to designing games. Geoff's book about loss aversion: https://amzn.to/3rIgi7y Tabletop Network Conference: https://www.tabletopnetwork.com 0:00 Intro 0:39 Value of game design 9:47 Definition of design theory 14:33 Never the same deck twice 24:57 Colonoscopies and end games 40:12 Loss aversion 59:36 The Caribbean Cup and player incentives 1:10:31 Low probability events 1:22:49 Outro The BGDL site with lots of resources: https://boardgamedesignlab.com BGDL podcast: https://boardgamedesignlab.com/episodes/ BGDL Facebook community: / bgdlcommunity Gabe's main channel: https://www.youtube.com/@gabebarrett/... Find my t-shirts and books here: https://gamenightoutfitters.com Find my board games here: https://bestwith1.com Find my #1 motivation tool here: https://4kweeks.com/?ref=7eAeVqPs (And be sure to use coupon code GABE to take 5% off your order!) *All of these links provide revenue for the channel through either direct sales or affiliates.

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