[Obsolete]【DBFZ v1.19】 More Frieza variations of general routes, solo Golden Frieza sparkless 100%
=========================== Hey I'm back! Just want to further empty my pockets on Frieza first before moving on to another character. Hope you enjoy this video! Share it with your friends/communities if you do~ Rough Descriptions: #1(00:01) - Side-switching combo with A17's assist. If the assist sends the opponent to the other side of the screen before the saucers could connect, simply switch to the route in #2. #2(00:15) - Midscreen combo with GokuBlue's assist. After 214S and the two ki blasts, you can use either SJAD or 22S to avoid the returning saucers. SJAD j.M allows you to follow up with 2M if j.M connects at a sweet spot, or you can skip 2M and go with 5L/5M, or just use 22S which is very simple and stable. #3(00:29) - Extending the double 214S route with assists to build 3 meters. #4(00:50) - Extending a j.H-5L link route with assists to build 3 meters. #5(01:11) - Solo sparking combo. The 2M after each landing is not universal, but it does work on popular characters such as SSVegeta, Bardock and even Teen Gohan (unfortunately I don't think it works on SSGoku, Kid Buu, GT Goku). Regardless, you need to connect the last j.M before every landing at a low height. Had they made the hitbox of Frieza's 2M a few pixels higher, this route would be rather stable. #6(01:32) - Alternative solo sparking combo route, using saucers right after activation for a side switch. #7(01:54) - Corner solo sparking combo route that works on smaller characters, activated off 2H which consumes smash and allows for the multiple use of 5H. Damage and meter gain towards the end can be optimized with assists. #8(02:13) - Team 100% combo without sparking with GokuBlue and A17. #9(02:42) - Two-character 100% combo with SSGoku, started in the corner. The 2M on the 19th hit can be changed to 5L for stability and to make the combo universal. If so, in accordance, do a few more juggles in the air to make up for the cooldown time of SSGoku as well as damage. #10(03:13) - Two-character 100% combo with GokuBlue, can be started from anywhere on the stage. Timing for the second 214S is very tight. In order to maximize the window between GokuBlue's attack and the dummy hitting the ground, the 5H before the second 214S needs to be used when the dummy is about to be sent to the other side by the first 214S. This allows 5H to catch the dummy at the highest juggle height possible. #11(03:43) - Golden Frieza solo combo route, in an attempt to get 100% without using 236H (which kills meter gain). Unfortunately I could only get to about 9900. Hitstun is a bit too high for all 6 hits of ki blast before using 5H. The segment where you connect 2M after a two-hit j.M is probably only applicable to larger characters. #12(04:05) - Golden Frieza solo 100%, variation of #11 by using 236H at the beginning. \\ BGM1:「Capital Railway」 From:「Hard Corps: Uprising」 Composed by: Daisuke Ishiwatari Link: • Hard Corps: Uprising - Stage 6 Capital Rai... \\ BGM2:「白の兵器」 From:「Final Fantasy Type-0」 Composed by: Takeharu Ishimoto Link: • Video =========================== #Frieza #DBFZ #Combo

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