【クエスト解説】タクティクスオウガを作った会社の14年間 松野泰己と任天堂が育てた新規IPの物語
This article explains Quest, a game company that existed for only 14 years, from 1988 to 2002. Despite being a small company with only a few dozen employees, it produced masterpieces that are still talked about today, such as the legendary PC Engine shooting game "Magical Chase," and the Super Famicom titles "Ogre Battle" and "Tactics Ogre." We will trace Quest's 14 years in chronological order, from how Yasumi Matsuno's project proposal "Ogre Battle Saga," submitted when he joined the company as a newcomer, was selected for Nintendo's new IP support project, to "Tactics Ogre," which depicted the heavy theme of ethnic conflict on Valeria Island, to the Matsuno Group's move to Square, and finally to the business transfer and dissolution in 2002. We will also explore why creators such as Akihiko Yoshida, Hirofumi Minagawa, Hitoshi Sakimoto, and Masaharu Iwata, who would later go on to work at Square Enix and Basiscape, gathered at Quest, and what legacy they left behind. This content is enjoyable for both Tactics Ogre fans and those hearing the company name for the first time. 🔔Subscribe to our channel here Packed with content that retro game lovers absolutely can't miss Don't forget to click the notification bell / @yukkuri-retro *This video respects the copyrights of each game and uses footage only within the scope of review and explanation. *We strive to provide the most accurate information possible based on publicly available primary sources. [Character Voices] Kotonoha Akane (A.I.VOICE) Kotonoha Aoi (A.I.VOICE) Zundamon (VOICEVOX) Tsukuyomi-chan (COEIROINK) #Quest #RetroGames

【レッドカンパニー解説】天外魔境とサクラ大戦を生んだ企画屋 広井王子と赤い会社の歩み【レッド・エンタテインメント解説】
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[Data East 27-Year History] Leave the Weird Games to Us: Decoding the Empire of Bizarre Games thr...

【タクティクスオウガ歴史総まとめ】実はとんでもない理由で新作が出せないタクティクスオウガの末路【ゆっくり解説&ずんだもん】

スーパーアレスタ スーパーファミコンのコンパイルのシューティングゲームをクリアする動画【SUPER ALESTE】【SPACE MEGAFORCE】【VOICEROID実況】

【地球史上最悪】恐竜絶滅を超えた生物大量死の正体【ペルム紀の地獄】
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[Mystery] Why Does Everything in the Universe Keep Spinning When It Should Be Still?

The Complete 40-Year History of the Madness of Famitsu Editors: Legendary Features and the Story ...

【海外の反応】海外でバズった”世界の文化の違い”に外国人が大混乱 @daijirojp

【グローディア解説】エメラルドドラゴンとサバッシュⅡを生んだPC黄金期の小さなRPGメーカー 池亀治・木村明広・飯淳・三遊亭円丈の物語

【日銭が欲しかった】アニメ会社の赤字脱出企画が世界初の育成SLGになった話――プリンセスメーカー34年全史【ゆっくり解説】

【関東再進出】東海地方の名物・スガキヤラーメンの関東進出が話題に。マズイという意見もあるが実際スガキヤラーメンって本当にマズイのか?実際食べた感想とは??【ずんだもん】

【トーセ45年史】「クレジットに名前が出るのは1パーセントだけ」ドラクエモンスターズもキン肉マンも作った京都の老舗
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[The Complete History of Sunsoft] How One Remark from an Overseas Executive Revived a Dormant Cla...

【ゆっくり実況】スーパー大戦略(PC-8801) 解説
![[The 6-Year History of Sein Soft] From Takasago, Hyogo to the World: The Eccentric Game Studio —P...](https://i.ytimg.com/vi/aK1jn0eKX8Q/hqdefault.jpg?sqp=-oaymwEjCNACELwBSFryq4qpAxUIARUAAAAAGAElAADIQj0AgKJDeAE=&rs=AOn4CLDhmdV1aJB_kne6TYLAdRmqNL9UFw)
[The 6-Year History of Sein Soft] From Takasago, Hyogo to the World: The Eccentric Game Studio —P...

リンダキューブ・俺屍・ガンパレを生んだアルファシステム全史38年-リンダキューブ生みの親が語る「無理だ」の真相—

AI Bubble: We’re headed for the first Tech Great Depression | Ed Zitron

日本では国民的RPGなのに、なぜドラクエは海外で苦戦したのか?
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[Big Tokai's Complete History: 38 Years] The story of how a silly game created by a gas company i...

