Die of Death Has a Disruption Problem
Die of Death's Fashionably Late update completely changed the meta. Disruption is everywhere, survivor teamwork is stronger than ever, and the game feels more survivor sided than ever before. While support abilities used to define Die of Death's metagame, disruption has now taken over. In this video, I'll be examining abilities with major balancing problems such as Flashlight, Pie, Dash, Taunt, Bugle and more, explaining why disruption stacking has become so oppressive, comparing it to similar mechanics in other asym games, and proposing changes that will preserve teamwork without overwhelming killers. Join the Discord! / discord Credit to @KardsInTheStudio for some of the background music 00:00 - Intro 00:21 - Disruption 02:35 - Flashlight 03:47 - Pie 05:13 - Dash 07:30 - Taunt 09:29 - Hotdog 10:35 - Punch & Revolver 11:39 - Bugle 13:57 - Conclusion

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